PinnedGavin ChiemsombatinBootcampUX myth #1: you are like your usersResearch and testing are your best shot to prevent your project from going over budget.4 min read·Jun 14, 2021----
PinnedGavin ChiemsombatinBootcampUX myth #3: Users don’t know how to scrollHear Hear, put those downward arrow buttons away, let’s talk.4 min read·Jun 18, 2021----
PinnedGavin ChiemsombatinBootcampFigma: 5 simple guides to survive auto-layout and constraintsThe end is nigh, and so are your manually-measuring-a-button-padding habit6 min read·Jun 21, 2021--1--1
PinnedGavin ChiemsombatinUX CollectiveA quick guide for setting up a design system: Figma editionHow we approach the basics of building a comprehensive design system when facing tight deadlines9 min read·Jun 28, 2021--2--2
Gavin ChiemsombatGuide and Best Practice on Using Variables for Design System in FigmaDesign a solid variables naming convention for your design system. Learn best practices, avoid common mistakes, and ensure clarity.6 min read·Jul 10, 2023--1--1
Gavin ChiemsombatinBootcampCreate a suitable workflow for design projectsOur learnings from working with multiple designers on a fast-paced project.4 min read·Oct 31, 2021----
Gavin ChiemsombatinBootcampMindset to approach a design-led sales pitchKnow what others expect of you when contributing to a ‘Pitch Presentation’5 min read·Jul 29, 2021----
Gavin ChiemsombatinBootcampUX myth #7: People can tell you what they wantHow to deal with misunderstandings in user research.4 min read·Jul 22, 2021----
Gavin ChiemsombatinBootcampUX Myth #6: larger texts = better usabilityGet your magnifying glasses ready. We’re going in.4 min read·Jul 20, 2021----
Gavin ChiemsombatinBootcampUX myth: Dummy data is enough for wireframesAlthough we as designers can always use those dummy data via some data generator for the wireframes and mockups, having accurate test data…3 min read·Jul 15, 2021----